![]() To Shoot, a Bullet (a small cylinder) is placed to the right or left of the cowboy that is doing the shooting and is flicked against the target. Buildings may be entered by flicking the token between the support blocks towards the building's door. If it did, or if it fell outside the play area, the movement is annulled. He can then place the cowboy wherever the disc ended, but only if the disc reached that point without touching anything while moving (i.e. To Move, a player needs to flick his cowboy towards where he wants him to go, or more accurately, flick the round disc that acts as a movement surrogate. ![]() Each player has two actions, which he can choose freely from the following three: Move, Shoot and Take/Leave/Exchange. In a given round and starting from the team that has initiative according to the scenario, teams will play one after another the player whose turn it is decides which cowboy to play from the eligible ones (the ones that haven't played that round yet from his team). The buildings and all the objects in the area are set according to the scenario instructions. Each team independently arranges its turn order (which of its players will play when). The game is set up in a flat playing surface where stuff can at least marginally glide. That would be the Sheriff for the Outlaws and Daddy Cooper for the Lawmen to claim victory. In Duel At Hotcreek on the other hand, each team wins when it kills the other team's main guy in six turns. In the Gunfight at Waldon Lake for example, the first team to kill three of its opponents within six rounds will win. Depending on the scenario, the game's setup and duration will differ, as will the goals. Flick 'Em Up pits two teams of players with five figures each against each other. Gameplay: Riding on the outlaw trail or with the sheriff's posse, there's trouble a-brewin'. There is some duplication between the present review and that one, seeing how I aim for each of my reviews to be read autonomously. In addition to the 32-page rulebook (eight pages per English, French, German and Dutch) and the 96-page scenario book (24 pages per each of the aforementioned languages), both of which can be found on the publishers' website free of charge, the game also contains the following: 5 Black wooden Cowboys (the Outlaws), 5 natural wooden cowboys (the Lawmen), 2 wooden Neutral Figures (one man and one woman), 12 removable/reversible Hats, 2 wooden boxes, 10 cardboard Cowboy tiles (5 per faction), 6 cardboard Buildings (Sheriff, Bank, Saloon, General Store, Town Hall, Undertaker), one cardboard Gallows, 72 tokens (28 Hit Points, 11 Sackds of Gold, 6 not Allowed, 5 Colt Pistols, 2 Winchester Riffles, 4 Clean/Poisoned Water, 2 Dynamites, 2 Documents, one Initiative, one Hostage) and 37 other pieces (13 wooden support blocks, 5 wooden Barrels, 3 wooden Cactuses, 4 wooden Fences, 4 wooden Tumbleweeds, one wooden Movement disc, 4 wooden Bullets, one Winchester Barrel, one Dynamite, one Town Hall Clock in three parts).įor those that would prefer a more inexpensive edition of the exact same game, the Flick 'Em Up (plastic edition) also exists. The game comes in a sturdy, luxurious wooden box inside a cardboard insert. What you get: Your USD 70 will buy you Flick 'Em Up (wood edition), a premium dexterity game made exclusively from wood and cardboard that can accommodate from two to ten players and lasts around 45 minutes. Join the sheriff or the outlaws and confront your rivals in ten epic scenarios! ![]() Review Summary: I'll eat my stetson if this isn't the most luxurious and best-themed dexterity game ever conceived.
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